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	<title>Comments on: Episode 12</title>
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	<link>http://2d6feet.com/episode-12</link>
	<description>2d6 Feet in a Random Direction is a podcast about games - roleplaying, miniatures, and board games - and related topics like culture and community.</description>
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		<title>By: Chris Bennett</title>
		<link>http://2d6feet.com/episode-12/comment-page-1#comment-1310</link>
		<dc:creator>Chris Bennett</dc:creator>
		<pubDate>Wed, 28 Feb 2007 00:23:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.2d6feet.com/?p=27#comment-1310</guid>
		<description>&gt;&gt;Even in your self proclaimed â€œoff-daysâ€ you run a really fun session.

Yeah Brian, can I sign up for an entire campaign made up of your &quot;off-days&quot;?</description>
		<content:encoded><![CDATA[<p>&gt;&gt;Even in your self proclaimed â€œoff-daysâ€ you run a really fun session.</p>
<p>Yeah Brian, can I sign up for an entire campaign made up of your &#8220;off-days&#8221;?</p>
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		<title>By: sam</title>
		<link>http://2d6feet.com/episode-12/comment-page-1#comment-1286</link>
		<dc:creator>sam</dc:creator>
		<pubDate>Mon, 26 Feb 2007 07:53:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.2d6feet.com/?p=27#comment-1286</guid>
		<description>Beware the power of the quantum, it will gigaflop you over its shoulder.  Seriously though, after our session I was really happy with the SotC rules set.  I think it allows alot of leeway to let players do most things crazy which I feel fits pulp really well.  I&#039;m not sure how well the rules would suit a gritty environment though I intend to find out.
I also really like how aspects and fate points key the GM on what&#039;s important to players/characters.  
For instance, you understood immediatly that the players wanted a blimp explosion upon a player&#039;s narative swap of helium for hydrogen.
Even in your self proclaimed &quot;off-days&quot; you run a really fun session.
Thanks!
Sam
ps: I&#039;m really digging this entire &quot;say yes to players&quot; mantra.  I&#039;ve been bringing it to my home campaign for the last couple of months and it&#039;s turned what used to be a more confrontational rules opposition game to a more light-hearted and fun game where players feel enabled (although still fear the reaper.... as it is DnD).</description>
		<content:encoded><![CDATA[<p>Beware the power of the quantum, it will gigaflop you over its shoulder.  Seriously though, after our session I was really happy with the SotC rules set.  I think it allows alot of leeway to let players do most things crazy which I feel fits pulp really well.  I&#8217;m not sure how well the rules would suit a gritty environment though I intend to find out.<br />
I also really like how aspects and fate points key the GM on what&#8217;s important to players/characters.<br />
For instance, you understood immediatly that the players wanted a blimp explosion upon a player&#8217;s narative swap of helium for hydrogen.<br />
Even in your self proclaimed &#8220;off-days&#8221; you run a really fun session.<br />
Thanks!<br />
Sam<br />
ps: I&#8217;m really digging this entire &#8220;say yes to players&#8221; mantra.  I&#8217;ve been bringing it to my home campaign for the last couple of months and it&#8217;s turned what used to be a more confrontational rules opposition game to a more light-hearted and fun game where players feel enabled (although still fear the reaper&#8230;. as it is DnD).</p>
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		<title>By: Brian</title>
		<link>http://2d6feet.com/episode-12/comment-page-1#comment-1270</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Sun, 25 Feb 2007 16:47:43 +0000</pubDate>
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		<description>Whoops!  That&#039;s my bad, Sam - I liked to the wrong file.  Sorry about that all.

The link&#039;s been corrected, and the real Episode 12 is now available!</description>
		<content:encoded><![CDATA[<p>Whoops!  That&#8217;s my bad, Sam &#8211; I liked to the wrong file.  Sorry about that all.</p>
<p>The link&#8217;s been corrected, and the real Episode 12 is now available!</p>
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	<item>
		<title>By: sam</title>
		<link>http://2d6feet.com/episode-12/comment-page-1#comment-1268</link>
		<dc:creator>sam</dc:creator>
		<pubDate>Sun, 25 Feb 2007 11:39:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.2d6feet.com/?p=27#comment-1268</guid>
		<description>I got episode 11 when I downloaded this ep.  It also plays ep. 11 when clicked.  It might just be my browser, but I&#039;m not sure.
Yours,
Sam</description>
		<content:encoded><![CDATA[<p>I got episode 11 when I downloaded this ep.  It also plays ep. 11 when clicked.  It might just be my browser, but I&#8217;m not sure.<br />
Yours,<br />
Sam</p>
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