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	<title>Comments on: Episode 18</title>
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	<link>http://2d6feet.com/episode-18</link>
	<description>2d6 Feet in a Random Direction is a podcast about games - roleplaying, miniatures, and board games - and related topics like culture and community.</description>
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		<title>By: Bruce Harlick</title>
		<link>http://2d6feet.com/episode-18/comment-page-1#comment-3505</link>
		<dc:creator>Bruce Harlick</dc:creator>
		<pubDate>Tue, 12 Jun 2007 17:33:50 +0000</pubDate>
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		<description>Was it just me, or was Chris really hard to hear in this on? I kept fiddling with the sound and alternating between not being able to hear Chris and getting my ears blasted by a booming Brennan.

Very good content; fun to listen to.</description>
		<content:encoded><![CDATA[<p>Was it just me, or was Chris really hard to hear in this on? I kept fiddling with the sound and alternating between not being able to hear Chris and getting my ears blasted by a booming Brennan.</p>
<p>Very good content; fun to listen to.</p>
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		<title>By: Bay</title>
		<link>http://2d6feet.com/episode-18/comment-page-1#comment-3499</link>
		<dc:creator>Bay</dc:creator>
		<pubDate>Tue, 12 Jun 2007 06:35:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.2d6feet.com/?p=33#comment-3499</guid>
		<description>I was curious about Brennan&#039;s mention of Charlie Company and looked it up: http://www.rafm.com/charlie/charlie.html ; more description at http://www.geocities.com/Area51/Station/3018/charlie.htm#faq . I like the idea of limited communication/control that Brennan described.</description>
		<content:encoded><![CDATA[<p>I was curious about Brennan&#8217;s mention of Charlie Company and looked it up: <a href="http://www.rafm.com/charlie/charlie.html" rel="nofollow">http://www.rafm.com/charlie/charlie.html</a> ; more description at <a href="http://www.geocities.com/Area51/Station/3018/charlie.htm#faq" rel="nofollow">http://www.geocities.com/Area51/Station/3018/charlie.htm#faq</a> . I like the idea of limited communication/control that Brennan described.</p>
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	<item>
		<title>By: Irate Squirrel</title>
		<link>http://2d6feet.com/episode-18/comment-page-1#comment-3429</link>
		<dc:creator>Irate Squirrel</dc:creator>
		<pubDate>Thu, 07 Jun 2007 23:38:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.2d6feet.com/?p=33#comment-3429</guid>
		<description>The other bonus to the Wings of War minis is that they come with a maneuver deck for the mini and a card for that plane.  So you can fly multiple Spad&#039;s, etc or both the Fokker and Sopwith Triplanes at the same time.   

FFG also has released some mini play rules to go with Wings of War: http://www.fantasyflightgames.com/wingsofwar.html</description>
		<content:encoded><![CDATA[<p>The other bonus to the Wings of War minis is that they come with a maneuver deck for the mini and a card for that plane.  So you can fly multiple Spad&#8217;s, etc or both the Fokker and Sopwith Triplanes at the same time.   </p>
<p>FFG also has released some mini play rules to go with Wings of War: <a href="http://www.fantasyflightgames.com/wingsofwar.html" rel="nofollow">http://www.fantasyflightgames.com/wingsofwar.html</a></p>
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	<item>
		<title>By: Matt Snyder</title>
		<link>http://2d6feet.com/episode-18/comment-page-1#comment-3398</link>
		<dc:creator>Matt Snyder</dc:creator>
		<pubDate>Wed, 06 Jun 2007 17:05:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.2d6feet.com/?p=33#comment-3398</guid>
		<description>Hi, guys. Thanks very much for sharing this Dust Devils actual play. The game sounds like it was great fun. 

I&#039;d love to hear some more details some time about the supporting characters and how you &quot;ran with it.&quot; 

I think you&#039;re probably right that the rules don&#039;t specifically answer to this. But, I like to think that because the rules open up play from traditional routines, that interesting things start to happen among players.</description>
		<content:encoded><![CDATA[<p>Hi, guys. Thanks very much for sharing this Dust Devils actual play. The game sounds like it was great fun. </p>
<p>I&#8217;d love to hear some more details some time about the supporting characters and how you &#8220;ran with it.&#8221; </p>
<p>I think you&#8217;re probably right that the rules don&#8217;t specifically answer to this. But, I like to think that because the rules open up play from traditional routines, that interesting things start to happen among players.</p>
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