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	Comments on: Episode 55	</title>
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	<description>2d6 Feet in a Random Direction is a podcast about games - roleplaying, miniatures, and board games - and related topics like culture and community.</description>
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		<title>
		By: Narrative Control &#8211; Episode 51 &#8211; Iron GM &#171; Sean Nittner		</title>
		<link>/episode-55/comment-page-1#comment-152752</link>

		<dc:creator><![CDATA[Narrative Control &#8211; Episode 51 &#8211; Iron GM &#171; Sean Nittner]]></dc:creator>
		<pubDate>Tue, 31 Jan 2012 06:12:25 +0000</pubDate>
		<guid isPermaLink="false">/?p=116#comment-152752</guid>

					<description><![CDATA[[...] Iron GM: Wrap up and review[24:12] Post game analysis: Sean&#8217;s Actual Play, Tim&#8217;s AP, 2d6 Feet&#8217;s Episode with Brian and Ryan[25:09] Iron GM will be at Big Bad [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Iron GM: Wrap up and review[24:12] Post game analysis: Sean&rsquo;s Actual Play, Tim&rsquo;s AP, 2d6 Feet&rsquo;s Episode with Brian and Ryan[25:09] Iron GM will be at Big Bad [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: twelves		</title>
		<link>/episode-55/comment-page-1#comment-142264</link>

		<dc:creator><![CDATA[twelves]]></dc:creator>
		<pubDate>Wed, 13 Oct 2010 03:11:02 +0000</pubDate>
		<guid isPermaLink="false">/?p=116#comment-142264</guid>

					<description><![CDATA[[...] got two podcasts: 2d6 Feet and Narrative Control. Then there are two Actual Play recaps: Sean Nittner&#8217;s and Secret [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] got two podcasts: 2d6 Feet and Narrative Control. Then there are two Actual Play recaps: Sean Nittner&#8217;s and Secret [&#8230;]</p>
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			</item>
		<item>
		<title>
		By: Sean Nittner		</title>
		<link>/episode-55/comment-page-1#comment-142243</link>

		<dc:creator><![CDATA[Sean Nittner]]></dc:creator>
		<pubDate>Mon, 11 Oct 2010 19:03:08 +0000</pubDate>
		<guid isPermaLink="false">/?p=116#comment-142243</guid>

					<description><![CDATA[A little belated, but I just put up the show from the player&#039;s perspective on Narrative Control.  Comparing both shows, I&#039;d say you guys had a much harder time of it.]]></description>
			<content:encoded><![CDATA[<p>A little belated, but I just put up the show from the player&#8217;s perspective on Narrative Control.  Comparing both shows, I&#8217;d say you guys had a much harder time of it.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Brian		</title>
		<link>/episode-55/comment-page-1#comment-142153</link>

		<dc:creator><![CDATA[Brian]]></dc:creator>
		<pubDate>Sun, 03 Oct 2010 22:01:13 +0000</pubDate>
		<guid isPermaLink="false">/?p=116#comment-142153</guid>

					<description><![CDATA[Glad you&#039;re enjoying the GM post-mortem.  It was a lot of fun to have the discussion with Ryan.

We&#039;ll definitely look to follow-up and continue on it.]]></description>
			<content:encoded><![CDATA[<p>Glad you&#8217;re enjoying the GM post-mortem.  It was a lot of fun to have the discussion with Ryan.</p>
<p>We&#8217;ll definitely look to follow-up and continue on it.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Alex Schroeder		</title>
		<link>/episode-55/comment-page-1#comment-142150</link>

		<dc:creator><![CDATA[Alex Schroeder]]></dc:creator>
		<pubDate>Sun, 03 Oct 2010 20:19:21 +0000</pubDate>
		<guid isPermaLink="false">/?p=116#comment-142150</guid>

					<description><![CDATA[I agree with Clyde. What would you call this – GMs doing a post mortem analysis of their games, with anecdotal evidence, in a conversational style? I really liked it!]]></description>
			<content:encoded><![CDATA[<p>I agree with Clyde. What would you call this – GMs doing a post mortem analysis of their games, with anecdotal evidence, in a conversational style? I really liked it!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Clyde L. Rhoer		</title>
		<link>/episode-55/comment-page-1#comment-142106</link>

		<dc:creator><![CDATA[Clyde L. Rhoer]]></dc:creator>
		<pubDate>Fri, 01 Oct 2010 05:36:12 +0000</pubDate>
		<guid isPermaLink="false">/?p=116#comment-142106</guid>

					<description><![CDATA[Rock the house, guys. Some useful stuff in here. Do you plan to follow up on this theme? (Theme == talking to Iron GM&#039;s and the techniques they use.) If not I&#039;m going to spend time crying about how we need someone in podcasting to grab this idea, it&#039;s smack full of potential.]]></description>
			<content:encoded><![CDATA[<p>Rock the house, guys. Some useful stuff in here. Do you plan to follow up on this theme? (Theme == talking to Iron GM&#8217;s and the techniques they use.) If not I&#8217;m going to spend time crying about how we need someone in podcasting to grab this idea, it&#8217;s smack full of potential.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Riley		</title>
		<link>/episode-55/comment-page-1#comment-142104</link>

		<dc:creator><![CDATA[Riley]]></dc:creator>
		<pubDate>Fri, 01 Oct 2010 04:48:59 +0000</pubDate>
		<guid isPermaLink="false">/?p=116#comment-142104</guid>

					<description><![CDATA[I dunno if you guys can send me an email directly about this.  I want to try to borrow this idea for a considerably larger con.  I see ways we could eventually integrate this using a multi con network of Iron GMs, that eventually come into competition with each other to prove who is the greatest Iron GM

I am also curious how you think this would work using different systems?  More Dice heavy ones?  Or in a competition with GMS using different game systems (Kinda of like different cooking styles?).]]></description>
			<content:encoded><![CDATA[<p>I dunno if you guys can send me an email directly about this.  I want to try to borrow this idea for a considerably larger con.  I see ways we could eventually integrate this using a multi con network of Iron GMs, that eventually come into competition with each other to prove who is the greatest Iron GM</p>
<p>I am also curious how you think this would work using different systems?  More Dice heavy ones?  Or in a competition with GMS using different game systems (Kinda of like different cooking styles?).</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Brian		</title>
		<link>/episode-55/comment-page-1#comment-142103</link>

		<dc:creator><![CDATA[Brian]]></dc:creator>
		<pubDate>Fri, 01 Oct 2010 02:59:25 +0000</pubDate>
		<guid isPermaLink="false">/?p=116#comment-142103</guid>

					<description><![CDATA[The proper episode (55 - content with Brian and Ryan Macklin) is up, and playing via 2d6 Feet website. 

If you downloaded it when it was pulling 54 (via iTunes), you may need to redownload.

My apologies for any inconvenience!]]></description>
			<content:encoded><![CDATA[<p>The proper episode (55 &#8211; content with Brian and Ryan Macklin) is up, and playing via 2d6 Feet website. </p>
<p>If you downloaded it when it was pulling 54 (via iTunes), you may need to redownload.</p>
<p>My apologies for any inconvenience!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Big Rich		</title>
		<link>/episode-55/comment-page-1#comment-142102</link>

		<dc:creator><![CDATA[Big Rich]]></dc:creator>
		<pubDate>Fri, 01 Oct 2010 02:52:52 +0000</pubDate>
		<guid isPermaLink="false">/?p=116#comment-142102</guid>

					<description><![CDATA[Ep. 54 also went up to itunes as episode 55!  They are the same.

Rich]]></description>
			<content:encoded><![CDATA[<p>Ep. 54 also went up to itunes as episode 55!  They are the same.</p>
<p>Rich</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Brian		</title>
		<link>/episode-55/comment-page-1#comment-142091</link>

		<dc:creator><![CDATA[Brian]]></dc:creator>
		<pubDate>Thu, 30 Sep 2010 12:58:56 +0000</pubDate>
		<guid isPermaLink="false">/?p=116#comment-142091</guid>

					<description><![CDATA[Whoops - thanks Milo!  I just changed updated the reference to the new, correct episode (Episode55.mp3).]]></description>
			<content:encoded><![CDATA[<p>Whoops &#8211; thanks Milo!  I just changed updated the reference to the new, correct episode (Episode55.mp3).</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Milo		</title>
		<link>/episode-55/comment-page-1#comment-142090</link>

		<dc:creator><![CDATA[Milo]]></dc:creator>
		<pubDate>Thu, 30 Sep 2010 09:14:02 +0000</pubDate>
		<guid isPermaLink="false">/?p=116#comment-142090</guid>

					<description><![CDATA[This seems to link to Ep54, instead of 55.]]></description>
			<content:encoded><![CDATA[<p>This seems to link to Ep54, instead of 55.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Ryan Macklin		</title>
		<link>/episode-55/comment-page-1#comment-142089</link>

		<dc:creator><![CDATA[Ryan Macklin]]></dc:creator>
		<pubDate>Thu, 30 Sep 2010 05:08:50 +0000</pubDate>
		<guid isPermaLink="false">/?p=116#comment-142089</guid>

					<description><![CDATA[Man, I have to say, the more I think about it, the more the Iron GM situation shook up some thoughts. I owe a debt to y&#039;all what organized it, particularly Karen for kicking it off and Carl &#038; Bruce for choosing !@$!@#$!@$#!$@#!@# horror.

$!@#%&#038;*(!@$#*&#038; horror, man. I mean, horror.

- Ryan]]></description>
			<content:encoded><![CDATA[<p>Man, I have to say, the more I think about it, the more the Iron GM situation shook up some thoughts. I owe a debt to y&#8217;all what organized it, particularly Karen for kicking it off and Carl &amp; Bruce for choosing !@$!@#$!@$#!$@#!@# horror.</p>
<p>$!@#%&amp;*(!@$#*&amp; horror, man. I mean, horror.</p>
<p>&#8211; Ryan</p>
]]></content:encoded>
		
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